At least two squadmates need to survive if players want to import their progress to the series' next chapter. Still, even if there are no survivors from the Suicide Mission, players will still control Shepard in Mass Effect 3. That means Mass Effect 2 's worst possible ending isn't technically canon, but is instead an alternate timeline that players accidentally stumble upon or purposefully bring about if they're curious to see what would happen if tragedy strikes and everyone dies.
By Danny Paez Published Apr 29, Commander Shepard gave the extinct Rachni race another chance on Noveria, then the Commander got a turn. Mere weeks after the battle of the Citadel, the Normandy was patrolling space when a massive, unidentified cruiser intercepted it and opened fire.
It was the Collector ship, and the Reaper-affiliated Collectors wanted Commander Shepard Sovereign's killer dead at any cost. Sure enough, the Normandy was blown out of the sky, and the Commander was killed in action, no questions asked. But that wasn't the end. The Commander's body was a wreck, but it wasn't blown into space dust. There was enough of it leftover for various parties to take an interest, and that includes Cerberus and the Collectors themselves.
The Collectors wanted to study their greatest enemy, while The Illusive Man simply wanted humanity's greatest hero back on the scene. Liara T'Soni, a loyal ally of Shepard's, soon entered the picture as well. The body was indeed recovered, but the Shadow Broker moved to have it gifted to the Collectors.
I reckon this could work, though the accident you see would have to be implanted into his memory or something, with the real accident being way less brutal, as not even Shepard could survive going through the atmosphere of a liveable planet after being exploded off a spaceship into space. Apart from that, it could be cool. Shepard vs Shepard would be an awesome ending as well, way better than Shepard vs Giant Terminator.
Also, they could make it so any of the ME2 crew who you can't convince in 3 are fighting with him, so you have to fight all the people you grew to like in 2.
This twist would be so far fetched that it would be just plain retarded if they did that. Hell, when you think about it, the fact that there was even a body to recover is completely illogical. So to suggest that he might have survived falling from space onto a planet, is just ridiculous. I suppose what we've learnt is that some people like plot twists and mind-melting reveals that undo a significant chunk of the plot, and others really really don't like them.
Personally, I reckon that the medium of videogaming, that is controlling a character's actions on-screen, makes a plot twist that much more effective. Once you've invested a significant amount of time in a character such as Commander Shepard, deciding what he says and does throughout the game, you establish a connection with that character that isn't built up through the stoic viewing of events that occurs in the movies. For the player to experience all that time and effort re-written in a single swoop would be a lot more effective than a plot twist is in a film.
I also don't subscribe to the view that a writer has to resort to a twist because they've "fucked up" somewhere along the line. Together, these raise one big question for Mass Effect 4. Between showing a dead Reaper, the return of Liara, and a shot showing two distinct galaxies at the start of the teaser, it seems almost certain that Mass Effect 4 will be returning to the Milky Way to pick up from the events of the original trilogy.
Before the announcement, BioWare had seemed tentative about returning to the Milky Way. Returning to the Milky Way would require addressing the huge differences between the three main endings of Mass Effect 3. Mass Effect: Andromeda avoided this question by taking place years in the future in a different galaxy, following a group who left the Milky Way before the conclusion of the original trilogy.
0コメント